Lesson Exemplar — Mathematics 4
Term 1 · Week 7 · Number and Algebra strand · Session 1 of 5 · 45 minutes
The competency comes from CG Quarter 1, which is taught across Term 1 weeks 1–9 under the three-term calendar. Week 7 follows the Measurement and Geometry content and is where published Grade 4 Term 1 material places this competency too. Week ordering remains a school decision — see the syllabus §5.
| Learning Area | Mathematics |
| Grade Level | Grade 4 |
| Term | Term 1, Week 7 |
| CG source | Quarter 1, competencies 8–9 |
| Lesson Title | Every Place Has a Value — Place Value and Value of Digits to 100 000 |
| Duration | 45 minutes |
| Format | MATATAG Lesson Exemplar (DepEd) — not ILAW, see below |
Companion artifacts.
slides.html(projector) ·game.html(any browser, offline) ·offline-activities.md(no electricity required). The lesson runs complete with chalk alone — see §III.E.
⚠️ This is a teaching resource, not a fileable lesson plan. DO No. 009, s. 2026 — the same order that brought the three-term calendar — is reported to prescribe ILAW as the single lesson plan template for SY 2026–2027, replacing both the Daily Lesson Log and the Detailed Lesson Plan, with schools, divisions and regions prohibited from requiring anything else. This document uses the MATATAG Lesson Exemplar headings (I–IV) instead. The content maps across without loss — Intentions ← §I, Learning Experiences ← §III, Assessment ← §IV, and Ways Forward ← the reflection half of §IV plus Differentiation — but the container is not the prescribed one. Reported, not verified; see
source-catalogue.md§8.
I. CURRICULUM CONTENT, STANDARDS, AND LESSON COMPETENCIES
A. Content Standards
Quoted from the MATATAG Mathematics CG (DepEd, August 2023, p. 39), CG Quarter 1 content standard 4 for Number and Algebra:
The learners should have knowledge and understanding of whole numbers up to 1 000 000.
B. Performance Standards
Quoted from the same page — the Number and Algebra performance standards for CG Quarter 1:
By the end of the quarter, the learners are able to read, write, and compare whole numbers up to 1 000 000 (NA); and to perform addition of numbers with sums up to 1 000 000 and subtraction of numbers where both numbers are less than 1 000 000 (NA).
This lesson serves the first of those two.
C. Learning Competencies and Objectives
Learning competencies. Quoted verbatim from the CG (p. 39), CG Quarter 1 competencies 8 and 9:
8. read and write numbers up to 1 000 000 in numerals and in words.
9. determine a. the place value of a digit in a 6-digit number, b. the value of a digit, and c. the digit of a number, given its place value.
All three parts of competency 9 are addressed: (a) and (b) throughout, and (c) — the reverse-direction task — in §III.C.3 and in Round 3 of the game.
Lesson objectives. At the end of the 45-minute session, at least 80% of learners will be able to:
- Identify the place value of any digit in a five-digit number (knowledge)
- State the value of that digit, distinguishing value from place value (understanding)
- Read and write five-digit numbers in numerals and in words (skill)
- Explain, in one sentence, why the same digit can be worth different amounts (reasoning)
Why this session stops at five digits. The competency says a 6-digit number, i.e. up to 1 000 000. This session deliberately works at five digits as the first of the week's five sessions, because the idea being taught — that position decides worth — is identical at five digits and easier to hold in view. Six digits are reached on Day 3 (see The Rest of the Week), which is also where Round 3 of the game is pitched. Teach only this session and the competency is not yet met.
✅ Verified against the official curriculum guide, committed to this repository at
docs/research/source/. Standards and competencies above are quoted from page 39.
D. Content
Place value and value of digits in whole numbers, introduced at five digits and extended to six digits (1 000 000) across the week.
Key idea: A digit's worth depends on where it stands.
| Term | Meaning used in this lesson |
|---|---|
| Place value | The name of the position — ones, tens, hundreds, thousands, ten thousands |
| Value | How much the digit is actually worth in that position |
| Digit | Any one of the ten symbols 0–9 |
| Period | A group of three places, separated by a space: 1 000 000 |
Distinguishing place value from value is the whole lesson. Most Grade 4 errors for the rest of the year trace back to this single conflation.
E. Integration
| Strand | How it appears |
|---|---|
| Araling Panlipunan | Barangay and municipal population figures used as the working data |
| EsP / GMRC | Group work requires every member to contribute; roles are assigned, not volunteered |
| English | Writing number words with correct hyphenation (forty-seven thousand) |
| Financial literacy | Peso amounts read aloud and written in words, as on a cheque or a receipt |
| 21st-century skills | Communication — learners must justify an answer aloud, not only produce it |
II. LEARNING RESOURCES
Required (no cost)
- Chalk and blackboard
- Learners' notebooks and pencils
- A hand-drawn place-value chart on the board (5 columns)
Prepared by the teacher (15 minutes the night before)
- Digit tiles — cardboard squares from a grocery box, 0–9, one set per pair
- Number card set — 10 five-digit numbers written on cardboard strips
- One large place-value chart on manila paper, if available
Digital, optional — all offline
| Resource | Use |
|---|---|
slides.html |
Projector or TV. 15 slides, timed to this plan. |
game.html |
Place Value Builder — 3 rounds. Shared tablet, laptop, or phone. Teacher Panel gives per-round accuracy for formative records. |
offline-activities.md |
3 individual + 2 group activities for the rest of the week. |
References
- MATATAG Mathematics Curriculum Guide, Grades 1–10 (DepEd, August 2023), pp. 20 and 39 —
committed at
docs/research/source/ - DO No. 010, s. 2024 — Policy Guidelines on MATATAG Implementation
III. TEACHING AND LEARNING PROCEDURE
Total: 45 minutes. Timings are cumulative in the right-hand column.
A. Activating Prior Knowledge — 5 minutes (0:00 → 0:05)
Slides 1–3
A.1 Short review (3 min). Write on the board: 472
Ask, in this order — quick, whole-class, hands up:
- "How many digits?" → three
- "Which digit is in the ones place?" → 2
- "Which digit is in the hundreds place?" → 4
- "What is the 4 worth?" → 400
Watch for this. If learners answer "4" to question 4, do not correct and move on. That is exactly the misconception this lesson exists to fix. Say: "Hold that thought — that is the question for today." Write both 4 and 400 on the board and leave them there. You will return to them at 0:35.
A.2 Connect (2 min). "Last year you worked with numbers to one thousand. Today we go past ten thousand. Who can name something in our barangay counted in the thousands?" Accept: population, pesos, houses, kilometres, learners enrolled.
B. Establishing Lesson Purpose — 6 minutes (0:05 → 0:11)
Slides 4–5
B.1 Lesson purpose (3 min). Write on the board, spaced out:
Barangay San Isidro: 4 7 2 0 5 residents
Ask: "There is a 4 and there is a 5 in this number. Are they worth the same?"
Take a show of hands both ways. Do not resolve it. Say:
"By the end of this lesson every one of you will be able to tell me exactly what each digit in this number is worth — and prove it."
B.2 Unlocking content vocabulary (3 min). Introduce the four terms from §I.D. Say each one aloud and have the class repeat it. Learners copy the two critical ones into their notebooks:
- Place value = the name of the position
- Value = how much the digit is worth
Say it as a sentence learners will repeat all lesson: "Place value is where. Value is how much."
C. Developing and Deepening Understanding — 22 minutes (0:11 → 0:33)
Slides 6–12
C.1 Explicitation — the place value chart (5 min) (0:11 → 0:16)
Draw and fill the chart on the board:
| Ten Thousands | Thousands | Hundreds | Tens | Ones |
|---|---|---|---|---|
| 4 | 7 | 2 | 0 | 5 |
| 40 000 | 7 000 | 200 | 0 | 5 |
Read the number aloud together: "Forty-seven thousand, two hundred five."
Point out, deliberately:
- Each column to the left is ten times the one to its right.
- The 0 in the tens place is not nothing — it holds the place. Remove it and 47 205 collapses to 4 725. Erase it on the board and let them see it happen. Then put it back.
Return to the opening question: the 4 is worth 40 000. The 5 is worth 5. Same digits, different worlds — because of where they stand.
Slide 7 does this argument for you. It draws each digit's worth as a bar at true scale: the 40 000 bar fills the screen and the 5 is a dot you can barely see. Show it and say nothing for a moment. Learners who cannot yet explain the rule will still see it — and that is what makes it stick. Then ask: "Which bar would you rather have?"
The same colour is used for a place everywhere it appears — on the slides, in the game, and on the wall chart. Point at the colours as you talk and learners start using them as names.
C.2 Worked example — I do (4 min) (0:16 → 0:20)
Board: 63 814
Think aloud, writing every step:
"I find the 8. I count the columns from the right: ones, tens, hundreds — the 8 is in the hundreds place. That is its place value. Now, how much is it worth? Eight hundreds is 800. That is its value. Place value: hundreds. Value: 800."
Do a second, deliberately, with a zero: 63 814 → the digit 1. Place value: tens. Value: 10. Not 1.
C.3 Guided practice — we do (6 min) (0:20 → 0:26)
Board: 95 073
Class answers together, teacher records:
| Digit | Place value | Value |
|---|---|---|
| 9 | ten thousands | 90 000 |
| 5 | thousands | 5 000 |
| 0 | hundreds | 0 |
| 7 | tens | 70 |
| 3 | ones | 3 |
Then the reverse direction — harder, and worth the time:
"I am thinking of a five-digit number. The digit 6 has a value of 6 000. Where does the 6 stand?" → thousands place
Two more of these, called on individual learners by name.
C.4 Independent practice — you do (7 min) (0:26 → 0:33)
With devices — learners open game.html and play Round 1 and
Round 2. Pairs on a shared screen work well; one operates, one explains, then swap.
Circulate. The Teacher Panel at the end reports per-round accuracy.
Without devices — learners copy and complete in their notebooks:
| Number | Digit | Place value | Value |
|---|---|---|---|
| 28 461 | 8 | ||
| 70 359 | 7 | ||
| 14 902 | 9 | ||
| 55 555 | the middle 5 | ||
| 63 807 | 0 |
Answer key
| Number | Digit | Place value | Value |
|---|---|---|---|
| 28 461 | 8 | thousands | 8 000 |
| 70 359 | 7 | ten thousands | 70 000 |
| 14 902 | 9 | hundreds | 900 |
| 55 555 | middle 5 | hundreds | 500 |
| 63 807 | 0 | tens | 0 |
Row 4 is the row that matters. 55 555 — five identical digits, five different values — is the cleanest possible proof of the key idea. If a learner gets every other row and misses this one, the lesson has not landed yet.
D. Making Generalizations — 7 minutes (0:33 → 0:40)
Slides 13–14
D.1 Learners' takeaways (4 min). Ask three learners, by name, to complete aloud:
"A digit's value depends on ______."
Push past "its place" to the full statement. Then write the generalisation on the board and have the class copy it:
The value of a digit is the digit multiplied by the value of its place. The same digit can be worth different amounts depending on where it stands.
Return to the very first question of the lesson — the 4 and the 400 still on the board from 0:03. Ask the learner who first said "4": "What would you say now?" Let them correct themselves publicly. That closure is worth the minute it costs.
D.2 Reflection on learning (3 min). In notebooks, one sentence each:
- One thing I understood clearly today.
- One thing I want to be surer about.
Collect five notebooks at random on the way out — a 90-second read tells you where to start tomorrow.
E. Contingency — no electricity, no devices
The lesson as written above is already complete without power. The slide deck is optional and the game replaces §C.4 only if devices exist. If the projector is unavailable:
- Draw the place-value chart on the board — that is the only visual the lesson needs.
- Use the digit tiles for §C.4: call a number, pairs build it with tiles, hold it up.
- Use Individual Activity 1 from
offline-activities.mdin place of the game.
IV. EVALUATING LEARNING: FORMATIVE ASSESSMENT AND TEACHER'S REFLECTION
A. Evaluating Learning — 5 minutes (0:40 → 0:45)
Slide 15
Exit ticket. Quarter-sheet of paper. Name at the top. Board:
8 6 3 0 4
- What is the place value of the 6?
- What is the value of the 3?
- Write this number in words.
- In one sentence: why is the 8 worth more than the 4?
Answer key
- Thousands
- 300
- Eighty-six thousand, three hundred four
- Any statement that the 8 stands in the ten thousands place and the 4 in the ones place, so position determines worth. (Accept any wording that shows the reasoning — mark the thinking, not the phrasing.)
Scoring and what to do next
| Score | Reading | Action tomorrow |
|---|---|---|
| 4/4 | Mastered | Extension — six-digit numbers, or Individual Activity 3 |
| 3/4 | Approaching | Whole-class review of the missed item type in the Day 2 warm-up |
| 2/4 or below | Not yet | Small-group re-teach with digit tiles during Day 2 independent work |
Item 4 is the diagnostic item. A learner can score 3/4 mechanically and still not understand. Read the sentences.
B. Teacher's Remarks
To be completed after teaching.
| Number of learners who met the objectives | ______ of ______ |
| Learners needing remediation | |
| Timing — what ran over or short | |
| Materials that worked / did not |
C. Teacher's Reflection
To be completed after teaching. Prompts:
- Did the 55 555 example land? It is the pivot of the lesson — if learners hesitated there, the earlier chart work needs more time next cycle.
- Did the deliberate misconception at 0:03 pay off, or did leaving it uncorrected confuse learners who had it right?
- Did learners say "place value is where, value is how much" without prompting by 0:33?
- Which learners spoke this session? Which did not? Who do I call on first tomorrow?
- Contextualisation check — did the barangay population figure connect, or would a different local number have worked harder?
Anticipated Misconceptions
| # | Misconception | Signal | Teacher response |
|---|---|---|---|
| 1 | Value = the digit itself. "The 4 in 472 is worth 4." | The single most common error in Grade 4. | Do not just correct it — use it. Build 400 with four hundred-blocks or four bundles of 100 sticks, then set it beside 4 single sticks. The learner must see the gap, not be told it. |
| 2 | Zero means nothing, so it can be dropped. 40 507 written as 4 057. | Missing digits in written numerals. | Erase the 0 from 47 205 on the board. The number visibly collapses. "The zero is not nothing — it is a placeholder. It is holding a seat." |
| 3 | Counting places from the left. | Place values assigned in reverse. | Always count from the right, always aloud, always pointing: ones, tens, hundreds… Make it a physical routine, not a rule to remember. |
| 4 | Place value and value used interchangeably. | Answering "40 000" when asked for place value. | The two-word chant: place value is where, value is how much. Ask for both, every time, in that order, until it is automatic. |
| 5 | Number words run together. "Fortyseven thousand two hundred and five." | Written work. | Hyphens in twenty-one through ninety-nine; comma after the thousands period; no "and" in whole numbers in this convention. |
| 6 | Losing the period gap. 47205 written unspaced, then misread. | Misreading own writing. | Group in threes from the right. The gap is not decoration — it is what makes the number readable. |
Differentiation
| Group | Adjustment | Same competency? |
|---|---|---|
| Below level | Work in four digits (to 9 999) with a laminated chart on the desk and physical bundles for every question. Same questions, same wording, smaller numbers. | Yes — demand is identical, magnitude is reduced |
| On level | As written. Five digits, chart drawn from memory by §C.4. | Yes |
| Above level | Six digits (to 1 000 000), and the inverse task: "Build me a five-digit number where the value of the tens digit is exactly ten times the value of the ones digit. Find all of them." Game Round 3 is pitched here. | Yes — extended by depth |
| Language support | Terms are introduced orally before they are read, and repeated in a fixed form of words all lesson. A learner may talk their reasoning through before writing it. | Yes |
| Additional needs | Enlarged number cards; verbal exit ticket instead of written; peer scribe. The game is fully keyboard-operable with visible focus. | Yes |
The Rest of the Week
Five sessions cover CG competencies 8 and 9 together. The competency is met at six digits, which Day 3 reaches — Day 1 alone does not get there.
| Day | Focus | Competency | Artifact |
|---|---|---|---|
| 1 | Place value and value of a digit — five digits | 9a, 9b | This plan |
| 2 | Reading and writing numbers in numerals and in words | 8 | Slides 9–11; Individual Activity 2 |
| 3 | Extending to six digits — up to 1 000 000, and periods | 8, 9a, 9b | Game Round 3; Individual Activity 3 |
| 4 | Working backwards — the digit, given its place value | 9c | Group Activity 1 — Barangay Number Line |
| 5 | Consolidation and weekly check | 8, 9 | Group Activity 2 — Place Value Market; game re-run for the Teacher Panel record |
The next week takes up competencies 10 and 11 — comparing numbers with =, < and >, and rounding to the nearest hundred thousand.
Part of the E-turo MATATAG artifact set. Companion files:
syllabus.md · slides.html ·
game.html · offline-activities.md