Mathematics 10 · Term 1 · Week 7

Test a Point

Don’t decide which side. Test a point.

How to play
  1. Round 1 gives you a point. Say whether it is in, out, or on.
  2. Round 2 is the two-step routine — the boundary, then the test point.
  3. Round 3 asks you to reason — including when the origin cannot be used.
  4. Every answer is explained, right or wrong. Read the explanation.
Round 1 0 correct streak 0 1 / 6

Round complete

0 / 0

Teacher Panel — formative record

Per-round accuracy against CG Quarter 1 competency 8. Nothing here is saved or sent anywhere — print it or copy it before closing the tab.

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